I paint spaces of opposition. They often appear as vacant puzzles or forgotten video game levels. The painting’s superficial struggle is simply how to navigate the forms. Dead ends and red herrings, such as scraped paint, flat shapes, or drawn marks provide an elastic return to the surface of the painting. The work is a battleground for pictorial unity. It is a world of reduced information, an incomplete space in continual movement. They come from a childhood of make believe, forts, Nintendo and folklore.

There is an inescapable tension between the viewer and the paint. Paint is a chameleon antagonist, a stand in for many possible forces of opposition: Man versus Man, nature, self, or God.